Hi, I am a designer, coder, educator and now PhD student at ATLAS, University of Colorado at Boulder. I have 15 years professional experience as a designer and educator. My research interests lie in creating novel tools and experiences of situated data. I am currently exploring Machine Learning for sensing, Tangible User Interfaces and Augmented Reality with wildlife data and climate simulation, and Digital Twins.
In this group project I was primarily responsible for design and programming the simulation that uses a Kinect sensor to detect depth and colour information of blocks on the tabletop that drive wind particle behaviour projected onto the tabletop. This prototype was created for NCAR as part of a class at ATLAS and a video can be seen here.
You can see the tool in action in this video here.
You can try the apps yourself here and start gathering geolocated data on whatever interests you
The apps are following an iterative design process to improve them and could spawn new variants. Recently the UX has been improved, a map that displays data points as they are added, and a GeoJson download option.
No data is stored on a server or database or seen by me, it is all generated and stored on the web app frontend page. You chose to download the data yourself.
You can see the tool in action in this video here.
youo can see more of the tool outputs on the Write For Rights website, and on their social media channels like Twitter and Instagram
you can see a video of the filter here, and try the filter yourself on Instagram
Check the Data Walking website for more on this ongoing research project.
To answer this brief we devised and developed a human/machine process/system. Students were tasked with documenting the activities in the Future Medina through a drawing, photography, writing, and audio recordings. These documents were displayed on noticeboards in the space, and posted to twitter which were pulled through to an animated realtime visualisation which aesthetically blurred the lines between the web, social platforms, and tools of creative practice. A large scale projection and interactive tablets filled the space with content generated from the activities, student documentation, and public reactions throughout the three days.
The Future Medina event culminated in a live audio-visual performance by Ravensbourne students.
Collaborating with Arron Wilson, we were tasked with building and programming an interactive and fully articulated scale model of multiple units for public display to stimulate conversation about the concept. The prototype involved 3D printing many custom designed components, and controlling an array of stepper and servo motors. Programmatically it is designed to be expanded to include more units, as well as hook up to local and networked data streams, or a human interface, to control the movements of individual units.
Flux City has been displayed at Smarter Cities conference, Vision London 2017, and NOW Gallery as part of London Festival of Architecture.
Approximate merges the monumental statues of ancient civilisations with the selfies of today’s digital society in a compelling visual spectacle. A huge, translucent head, similar to the ancient artefacts found on Easter Island, interacts with audiences through cameras and facial recognition software. As the head recognises a face in front of it, it renders an approximation of it in a low resolution grid of lights. When no face is recognised, the head processes and renders in real-time historical climate data - a reflection on the potential cost to the environment as humans use nature’s resources to recreate impressions of themselves.
A documentation video of Approximate can be seen here: https://vimeo.com/dhunter/approximate
Approximate was commissioned by the Barbican and is on display in the foyer space until 16 October 2016.
Check the Data Walking website for more on this ongoing research project.
This is an ongoing research project in collaboration with Ravensbourne, a university sector college in North Greenwich, London, focused on the creative sector. Recently the Data Cylinders pictured were featured in the Barbican Centre, as part of the FIL Interfaces exhibition.
Check the Data Walking website for more on this ongoing research project.
Most kitchen layouts are designed using a classic work triangle. It is a concept used to determine the most efficient use of space in a kitchen, usually between the cooker, fridge and the sink. But Annie is also interested in the different journeys we might make for creating, making and baking different recipes. What would the journeys look like if we could visualise them?
For the Fish Island Labs Interfaces exhibition Annie created Eat My Words. A light and sound installation based on the making of her Mum, Winnie’s, Victoria Sponge Cake recipe, of which she was famed. The sound artist Christin Rauter, recorded the sounds of making the cake in Annie's kitchen in Hackney Wick, and kitchen has been recreated as a light installation.
I worked with Annie to record the cake making journey and help create a digital visualisation of my cake. I produced a digital map of Annie making the cake, using my body movements within the spacem recorded using a Kinect. This created beautiful, frenzied images of the recipe making which make up the printed floor of the installation, visible above.
Working closely with local residents, she created ‘About Time’ a 3 screen video projection, which included a video clock using 24 hours of video footage filmed in resident’s homes and local businesses. One hour of footage was taken of each clock and edited together to create a working 24 hour clock.
Now, as a member of Fish Island Labs where she has been introduced to so many new and exciting technologies, Annie has been inspired to produce the clock again and bring it up-to-date, so she invited Me to collaborate and create a new clock for 2015.
About Time is a real-time data-driven clock pulling photographic information from around the vicinity of the Barbican and City of London, processing and re-rendering that data as time passes. In this way, About Time provides a colourful, visual log and representation of the activity, environment and the culture of the local area over the duration it is present.
The concept behind the award design was to combine bar charts and typography into a generative sculpture, utilising the newest software, technology and processes, which we felt communicated the approach and mission of YouGov and their Data Design competition. I created the award out of code in Processing and used SketchUp to check the generated form, then it was printed with a MakerBot 3D printer.
Each set of wings that make up the sculpture is unique, its design generated using a specific algorithm and the delicate filigree pattern giving each pair a distinctive character, creating an intriguing foil to their insistent movements.
Take Flight was commissioned for Level39, Canary Wharf. It has since been exhibited at NOW Gallery, North Greenwich, and Fish Island Labs, Hackney Wick.
You can view a video of Take Flight in action on vimeo: takeflight. If you are interested in including Take Flight in an exhibition, or further commissions, please get in touch using the details below.
A big thank you to Britta Pollmuller, Richard Colson, Keith Watson, Jeremy Gardiner, Jake Durrant, Jason Taylor, Stefan Christou, and especially Sam Greenfield.
Multidisciplinary designer, coder, educator, and now PhD student at ATLAS, CU Boulder.
I have 15 years professional experience as a designer and educator. My research interests lie in creating tools and novel interfaces to information, now particularly Augmented Reality and Tangible Experiential. I initiated the Data Walking project which explores methods for geolocated data gathering and experimental visualisation.
As a professional I have been creating interactive experiences for screens and spaces, and using data-driven computational design processes. I enjoy working on projects from concept initiation, research, through to final outcome creation, for clients and in collaboration with others.
I was previously Course Leader of UX/UI Design undergraduate and a Senior Lecturer on the Graphic Design undergraduate programme at Ravensbourne.
Prior to working in education I worked for six years as a freelance digital designer and developer at a variety of agencies across London, and managing my own clients.
I studied Graphic Art & Design at Leeds Metropolitan University, gaining my Masters there in 2006. My work traversed investigating non-linear interactive video, application development, and print outcomes experimenting with format and organisation.
phone: +44 7869104906
email: mail@davidhunterdesign.com
twitter: @DHDPIC
instagram: @dhunterrr
vimeo: vimeo.com/dhunter